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PC Gamer (Italian) 30
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JKMRES.GOO
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3do_sab0.3do
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Text File
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1998-02-25
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6KB
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181 lines
# MODEL 'Sab0.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Weapons\Kyle'sSaber\Sab0.prj in VISUAL mode with ver4.50.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: KYSABER.MAT
1: SABVBLD.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.216447
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME saber
RADIUS 0.216447
GEOMETRYMODE 4
LIGHTINGMODE 2
TEXTUREMODE 0
VERTICES 24
# num: x: y: z: i:
0: -0.002761 0.015753 0.001902 0.000000
1: -0.002761 -0.017436 0.001902 0.000000
2: -0.002758 0.015753 -0.001280 0.000000
3: -0.002758 -0.017436 -0.001280 0.000000
4: -0.000000 0.015753 -0.002868 0.000000
5: -0.000000 -0.017436 -0.002868 0.000000
6: 0.002754 0.015753 -0.001274 0.000000
7: 0.002754 -0.017436 -0.001274 0.000000
8: 0.002750 -0.017436 0.001909 0.000000
9: 0.002750 0.015753 0.001908 0.000000
10: -0.000007 -0.017436 0.003496 0.000000
11: -0.000007 0.015753 0.003496 0.000000
12: -0.001771 0.166430 0.001331 0.000000
13: -0.002572 0.015029 0.001793 0.000000
14: -0.001768 0.166430 -0.000708 0.000000
15: -0.002569 0.015029 -0.001171 0.000000
16: -0.000001 0.166430 -0.001725 0.000000
17: -0.000000 0.015029 -0.002650 0.000000
18: 0.001763 0.166430 -0.000704 0.000000
19: 0.002565 0.015029 -0.001165 0.000000
20: 0.002562 0.015029 0.001799 0.000000
21: 0.001761 0.166430 0.001335 0.000000
22: -0.000007 0.015029 0.003278 0.000000
23: -0.000006 0.166430 0.002353 0.000000
TEXTURE VERTICES 24
0: 15.227287 -63.757053
1: 14.959277 -0.193782
2: 11.680489 -63.769279
3: 11.412480 -0.206009
4: 4.587135 -63.793953
5: 4.318950 -0.230645
6: 1.040721 -63.806217
7: 0.772712 -0.242951
8: 4.319291 -0.230727
9: 4.587300 -63.793995
10: 11.412645 -0.206046
11: 11.680830 -63.769360
12: -0.000001 -171.938980
13: 15.999991 -191.876831
14: 0.000004 -83.891014
15: 15.999997 -63.878265
16: 0.000004 -39.954613
17: 15.999998 -0.000090
18: 0.000010 -84.063789
19: 16.000000 -64.129478
20: 15.999995 -192.127777
21: 0.000003 -172.111755
22: 15.999995 -255.999908
23: 0.000002 -216.052979
VERTEX NORMALS
# num: x: y: z:
0: -0.866588 0.000003 0.499024
1: -0.750489 -0.500001 0.432163
2: -0.865450 -0.000002 -0.500996
3: -0.749500 -0.500001 -0.433876
4: 0.001160 -0.000004 -0.999999
5: 0.001001 -0.500001 -0.866024
6: 0.866591 -0.000002 -0.499019
7: 0.750490 -0.499996 -0.432168
8: 0.749507 -0.500008 0.433857
9: 0.865460 0.000000 0.500979
10: -0.000985 -0.499995 0.866028
11: -0.001134 0.000003 0.999999
12: -0.748543 0.503962 0.430935
13: -0.866573 0.006112 0.499014
14: -0.747520 0.503918 -0.432759
15: -0.865446 0.006109 -0.500965
16: 0.000923 0.503923 -0.863748
17: 0.001125 0.006108 -0.999981
18: 0.748449 0.503954 -0.431109
19: 0.866570 0.006109 -0.499018
20: 0.865443 0.006112 0.500970
21: 0.747524 0.504001 0.432655
22: -0.001135 0.006113 0.999981
23: -0.001029 0.503992 0.863708
FACES 14
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 0 0.0000 4 2, 2 3, 3 1, 1 0, 0
1: 0 0x0000 4 3 0 0.0000 4 4, 4 5, 5 3, 3 2, 2
2: 0 0x0000 4 3 0 0.0000 4 6, 6 7, 7 5, 5 4, 4
3: 0 0x0000 4 3 0 0.0000 4 8, 8 7, 7 6, 6 9, 9
4: 0 0x0000 4 3 0 0.0000 4 10, 10 8, 8 9, 9 11, 11
5: 0 0x0000 4 3 0 0.0000 4 1, 1 10, 10 11, 11 0, 0
6: 1 0x0000 4 3 0 0.0000 4 14, 14 15, 15 13, 13 12, 12
7: 1 0x0000 4 3 0 0.0000 4 16, 16 17, 17 15, 15 14, 14
8: 1 0x0000 4 3 0 0.0000 4 18, 18 19, 19 17, 17 16, 16
9: 1 0x0000 4 3 0 0.0000 4 20, 20 19, 19 18, 18 21, 21
10: 1 0x0000 4 3 0 0.0000 4 22, 22 20, 20 21, 21 23, 23
11: 1 0x0000 4 3 0 0.0000 4 13, 13 22, 22 23, 23 12, 12
12: 0 0x0000 4 3 0 0.0000 6 10, 10 1, 1 3, 3 5, 5 7, 7 8, 8
13: 1 0x0000 4 3 0 0.0000 6 21, 21 18, 18 16, 16 14, 14 12, 12 23, 23
FACE NORMALS
# num: x: y: z:
0: -0.999999 0.000000 -0.001141
1: -0.498995 -0.000003 -0.866605
2: 0.501004 -0.000004 -0.865445
3: 0.999999 0.000000 0.001105
4: 0.498998 0.000000 0.866603
5: -0.500963 0.000005 0.865469
6: -0.999985 0.005292 -0.001141
7: -0.499031 0.005290 -0.866568
8: 0.500980 0.005289 -0.865443
9: 0.999985 0.005292 0.001106
10: 0.498992 0.005294 0.866591
11: -0.500958 0.005295 0.865455
12: -0.000007 -1.000000 -0.000007
13: -0.000097 1.000000 -0.000168
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 saber